Generalist modeler 3D, took more than 5 years using Blender and 3d max as 3D software modeling and object creation, scenarios, Assets, props, short film, as mobile games and other applications Low poly, texturing and basic animations. Software used Blender, 3D Max, Gimp, Photoshop, Zbrush,Substance Painter and Designer, Sculptris, Unity, MakeHuman. UnrealEngine4 Renders motor : Cycles, VRay. mental ray. Direccion de contacto : … Continúa leyendo TRABAJOS REALIZADOS